Dread Nautical

Dread Nautical

Zen Studios · Released Apr 29, 2020

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About the game

Dread Nautical is a turn-based tactical RPG with roguelike elements from Zen Studios. The cruise liner Hope has been overrun by monsters from another dimension, and you play as one of four unlikely heroes fighting through all 20 decks to uncover what happened. The look is cartoonish, but the mood is unsettling. Every fight asks you to think several moves ahead and spend each character's action points well. Weapons, bandages and other gear wear out, and supplies are scarce. You can convince survivors on board to join you, but they need rest or panic takes hold. Expect to die often.

About this release

Dread Nautical is sold here as the PlayStation release for Europe (EU/EEA). The code activates with the PlayStation Store and is added to your library.

Frequently asked questions

Which platform does the code activate on?
The code is a PlayStation key and activates with the PlayStation Store.
Which region does the code cover?
The code covers Europe (EU/EEA) and can be activated in Norway.
When was the game released?
The game was released on April 29, 2020.

Reviews

5.0 out of 5, based on 1 review · 1 from Steam

Steam reviews are thumbs up or down. In the average, thumbs up counts as 5 stars and thumbs down as 1.

  • Inkie

    Steam review Recommended45 h played

    Fun game, if you can get over some annoyances. The story is good. The battles are fun. Bad things: Low replay value. Part of your party can get stuck outside of a room when you get "ambushed". This makes for the annoying practice of "rushing characters into a room at the start of a fight". Gotta do that as fast as possible... and it is very silly and annoying. A threat system starts up when you hit floor 10. The game is way more fun without it. I don't want to think about how to collect loot after a battle in the least possible amount of steps (because threat goes up with every move) It doesn't make the runs more interesting, it just makes it more annoying, and you have to keep going straight towards the exit on every map. Repair costs are different for every item. Some of the costs are too high. It sucks when you get a new more powerful item, only to figure out that it just costs too much to actually use. While in battle you start thinking "should I shoot it with my rifle? Each shot costs me 30 scraps, I think I'll just attack it with my dagger" Stuns last for 2 turns. (on both sides) Like why? 1 turn stuns are overpowered in every game already. Why go with 2 turn stuns? One armor slot. So annoying when the only way you can pick up an item, is to drop your current item. You can't pick up any piece of armor, because you wear one already. I picked up an armor piece thinking it would be better than my current one, but after upgrading it to lvl 10, I find out it is worse. That's because upgrades also make zero sense and add have different benefits for different items.

    November 18, 2020 on SteamView on Steam
Developer and publisher
Zen Studios
Compatibility
PlayStation 4
Release date
Apr 29, 2020

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