Suicide Guy

Suicide Guy

Fabio Ferrara · Released Jul 14, 2017

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About the game

In Suicide Guy you control a big, good-natured man who has dozed off in front of the TV and cannot wake up. The only way out of each dream is to find a way to jolt himself awake, which usually means making things go wrong on purpose. It is a first-person physics puzzler spread across 25 levels set inside his mind. You pick up and throw objects, trigger mechanisms, drive vehicles and burp when the moment calls for it. Along the way you run into odd creatures and find collectibles hidden around the dreams.

About this release

Suicide Guy is sold here as the PlayStation release for Europe (EU/EEA). The code activates with the PlayStation Store and is added to your library.

Frequently asked questions

Which platform does the code activate on?
The code is a PlayStation key and activates with the PlayStation Store.
Which region does the code cover?
The code covers Europe (EU/EEA) and can be activated in Norway.
When was the game released?
The game was released on July 14, 2017.

Reviews

1.0 out of 5, based on 1 review · 1 from Steam

Steam reviews are thumbs up or down. In the average, thumbs up counts as 5 stars and thumbs down as 1.

  • guyboo

    Steam review Not recommended5 h played

    Great concept, appalling execution. Seriously, even if you ignore the constant irritating bugs, this game is terrible. First person platforming is bad enough. But if for whatever stupid reason you're convinced your game must have it, DON'T GIVE THE PLAYER MODEL ROUNDED EDGES so if the player is even close to an edge they'll just slide off anyway, and DON'T make player acceleration and deceleration extremely slow! Box pushing puzzles are boring. But if you must have them, MAKE THE BOX MODEL MOVE WHEN THE PLAYER DOES. If a box is stacked on top of another box, MAKE THEM MOVE AT THE SAME TIME. It's unfair and tedious for pushed objects to gradually migrate away from their starting position. If I stack two boxes and start pushing, by the time I'm halfway across a small room the top box will have gradually slid off! If you implement cars so lazily that pressing left turns them left regardless of whether you're moving forward, backward, or NOT AT ALL, at least make them turn faster than 3 degrees a second! If I'm able to lift myself over a wall higher than my head, a tire on its side should not be an impassible obstacle. When you open a door, it should not be able to swing through the wall it's attached to. Physics objects should NOT randomly launch into the sky. Walking into a small room should NOT ricochet me randomly around the walls as though I were a super bouncy ball. The only things of any passable quality about this game are the music, concept, and occasionally the environment design. That's it. Every single other thing is arguably the worst possible implementation I've ever seen. The physics engine is terrible, inconsistent, and entirely unnecessary. Player movement is tedious and schizophrenic. This is the first game that's made me want a refund. I deeply regret that I've spent even 2 hours with this waste.

    November 20, 2018 on SteamView on Steam
Developer and publisher
Fabio Ferrara · Chubby Pixel
Compatibility
PlayStation 4
Release date
Jul 14, 2017

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